I'm just a student for now, but I don't plan on working in the game industry for no reasons. Adaptation and growth of the next generation is what I'm aiming for.
In big centers, like Montreal, kids are missing important things: space and freedom. Increasing danger (due to more cars over time, as an exemple) and prevention measures encouraged parents to be more protective toward their children. Urbanisation played a role too, confining children to smaller areas. Games, especially videogames, gave them back, in some way, space and freedom; they now have worlds to explore, spells to cast, experiences to live. All they need: a TV, a controller, a console and a game. They keep their security and use a minimal amount of space, but can learn to be, identifying themselves to some hero and exploring infinite possibilities.
Trough control schemes, adaptation capability becomes better; each time a new game is played, new rules, controls, etc, are imposed, bringing the gamer to be able to easily comprehend how to behave in new situations. This is the reason why I strongly believe taht, as game developpers, we must vary control schemes and situations in games. This is one of the reason I want to be a developper.
Games are a tool of pleasure, learning and growth. Those are not only purposes, they are a necessity in tomorrow's games. I had the chance to have space and freedom during my youth. Most of the next generations won't have that chance and as adults, we are all responsible for their education in a way or another.
Children are our future. We raise them.
We raise our future.
This is what I will be working for.
2008/11/22
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